Its retro aesthetic and rock-solid gameplay made it accessible for non-fans of the comics and film, too.
#SCOTT PILGRIM VS THE WORLD GAME PC VERSION MOVIE#
It hit at the perfect time for fans of the comics, as the last volume was released the month before the movie and game adaptations. The World Actor Who Appeared in Other Comic Book Movies & ShowsĮvery facet of the game feels like a love letter to Scott Pilgrim, transcending the mercenary quality of many licensed games. The soundtrack was popular enough to reach #3 on Billboard's Heatseekers chart in 2010. It was produced by chiptune based pop-rock band Anamanaguchi. Like the film, the game's music added to its charm with a soundtrack that perfectly matched the retro aesthetic. Despite this, online co-op wasn't a launch feature, but the game was great for couch co-op from the jump. Team up attacks could also be executed via simultaneous taunts. Co-op allowed players to heal and revive their teammates, which comes in handy during the game's more challenging sections. Boss character NegaScott can also be unlocked by beating the game with the four launch characters.
It launched with four playable characters (Scott, Ramona, and Scott's bandmates Kim Pine and Stephen Stills), later adding Knives Chau and Wallace Wells via DLC. The game also featured bonus "subspace" areas, taken from the comic's lore. Each character has their own move-set, which can be upgraded with experience points. RPG elements like XP and shops where coins can be spent on items make the game reminiscent of the NES classic River City Ransom. The game didn't just look like an old beat 'em up, though it also played like one. Related: Scott Pilgrim Pre-Vis Video Shows Edgar Wright's Role in One of the Movie's Funniest Jokes The result is a game that looks like the long lost arcade version of a Scott Pilgrim beat 'em up that could have been released in the 1990s. The character designs are complimented by fluid animation created by artist Paul Robertson. The game's sprite-based graphics faithfully recreated O'Malley's character designs, both in the playable characters and bosses, Ramona Flowers' League of Evil Exes. He consulted with publisher Ubisoft on the story, drew sketches that were used for the game's cutscenes, and created each character's special moves. Wright did still consult on the game along with O'Malley, who was heavily involved in the game's production. The World: The Game appealed to more fans than the film, though, as it was more of an adaptation of the source material than Edgar Wright's film.